Hello, I have a problem with this kind of event, and I was wondering if anyone here could help. I've been attempting to use a very similar set up to the one listed here in order to get an rpg type-writer effect, but what seems to happen is that with each draw, the previous one is never erased. And so the text just becomes a blob.
I tried making use of the code here, even copying and pasting it exactly as is, but it has the same problem when I attempt to run it. I'm using the most recent version of Game Maker Studio.
If anyone has any idea how to fix this, it would be appreciated. I figured it out, it was a real face palm type thing on my part. I was accidentally spawning the text controller every frame, ha ha. Looks great! Welcome to the world of Pokemon! People call me the Pokemon Prof! Last modified on May 25, by Odhrain Odhrain. Edited my reply because I couldn't put a new one in for some reason, thanks for you continued help!
You must be logged in to Game Jolt to post replies. Hiznopellagio hiznopellagio. Very nice tutorial! Thank you it works perfectly! Thanks a lot, this is perfect! A matched pair of quotes, single or double, can be used in GML to begin and end a string. If you want quotes to appear as text within a string, you can use the other type of quote to encapsulate them, like so:.
It looks like a mess, but you just have to do a lot of concatenation and quote your quotes with the other type of quote marks. You can do this with literal string values, or with variables containing strings:. But if you try to add a string and a number, you need to tell the program to convert the number into a string. The string function will convert numeric values to strings, which allows them to be incorporated into a larger string.
One important thing to be aware of with GML strings is that, unlike most other languages, GML strings are 1-indexed, not 0-indexed. This means that when counting the characters that make up the string, the first character is character 1, not character 0. Again, text is always drawn using the current global drawing color, alpha, halign and valign properties. Now we are engaged in a great civil war, testing whether that nation, or any nation so conceived and so dedicated, can long endure.
We are met on a great battlefield of that war. We have come to dedicate a portion of that field, as a final resting place for those who here gave their lives that that nation might live. It is altogether fitting and proper that we should do this. But, in a larger sense, we can not dedicate, we can not consecrate, we can not hallow this ground. The brave men, living and dead, who struggled here, have consecrated it, far above our poor power to add or detract.
The world will little note, nor long remember what we say here, but it can never forget what they did here. It is for us the living, rather, to be dedicated here to the unfinished work which they who fought here have thus far so nobly advanced. It is rather for us to be here dedicated to the great task remaining before us—that from these honored dead we take increased devotion to that cause for which they gave the last full measure of devotion—that we here highly resolve that these dead shall not have died in vain—that this nation, under God, shall have a new birth of freedom—and that government of the people, by the people, for the people, shall not perish from the earth.
So use variables to store strings, and keep your code looking clean. When drawn, the line will automatically break when it reaches the width provided to the function.
GameMaker is rather limited in its typographical capability when drawing text to the screen. The asset is currently released for free as a demo. It will remain as long as the asset isn't completed. Added - Icons : You can now define a 'typing' icon and a 'continue' icon. Animated sprite supported. Share on Facebook.
Share on Twitter. It was long winded so as to display the fullness of the textbox. Last edited by The Winter Bud ; 14 Mar, pm. Per page: 15 30 Date Posted: 14 Mar, am. Posts: 2. Discussions Rules and Guidelines. Does the newest version even work? Need a help drawing 3D block with vertex buffer.
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