This simulates the ability to shift a weapon's sights, typically knobs on top and right of a rifle scope. In the upper left is a quick adjustment that just takes the range to target. Finer adjustments would be the control below it to directly set the MOA offset. Be sure to set your windage offset also. ACE2 does have wind drift, you shots will be off unless you correct for it.
Another use is offsetting the sight to compensate for a walking or running target. Very handy if you take the time to learn how. Steady Your Weapon. You should already know that stance has a big effect on how steady your aim is. Standing is the worse, crouching ok, and prone the best. And if prone you can activate your weapon's bipod using the same sequence if it has one you'll see a message telling you so if it does.
Activating these mods limits the amount you can alter your aim so be close to on-target first. Moving too much or changing stance will deactivate these modes, just hit the key combo again once settled in.
Estimate Hold-off. So you have to do a little Kentucky windage, especially if the wind is shift a lot. Pick a mark on the scope and hold on that vs the center of the reticle. Real shooters do this all the time. It takes practice to perfect and the major reason you really need to know how your weapon handles. This is also where you use your elevation data. If the elevation difference between you and your target is significant you need to aim lower.
How much depend on the angle. At 20 degrees of slope you'd have to knock off about 34m at m. Control Your Breathing. Right before you shoot always hold your breath default Right Mouse Button in order to steady your weapon even more.
But only do this for a short time, otherwise you'll get into trouble with worse aim. Wait for it. If not perfectly steady or the target is moving just let the image drift into your mark. Fighting any wiggle only makes things worse. If your technique is good you should know where the round will strike even before you see the hit. Evaluate Your Strike.
High and left? Where was the dust? Always try to spot the hit yourself or via your spotter. You might have just winged or scared the willies out of him. Always check to make sure your target is really down for the count. Repeat If Needed. The target might be panicking, might be shooting back. But you need to keep your cool and not rush.
Use the info from earlier shots for your follow-up. This is when your Kentucky windage skills will shine since most often you won't have time to re-zero your weapon. Stick to just a couple of favorites. I use just two rifles for sniping, one for urban and medium range, the other for special situations. Which ones you should chose is very individualistic. Just keep the list short so you can focus on mastering that weapon. Sounds obvious, but many players don't. It's very easy to build a simple target range using the mission editor.
I used a runway and added some pop-up targets at various ranges. Up and working in single-player mode in less than 15 minutes when I was a total novice to mission building. Even now I use a slightly more sophisticated range on days when just feel like plinking or can't find a good public server.
Keep a range card. Real snipers do this. You'll get back your azimuth bearing to target in mils , elevation difference and range to target. If working in two-man teams it's ideal for your spotter to carry one of these instead of binoculars.
Just be sure to carry a spare battery or two. While it may seem arcane, reading the map can get you a fair estimation of range. ArmA2 grid size depends how much you have zoomed in on it. The larger scale is marked in kilometers, the finer one in m increments. Count the grids both leftright and up-down between you and the target. With a little practice you should be able to reliably estimate range within a 50m spread — good enough for many shots. Also note on the map the contour lines you and the target occupy.
From that you can glean elevation info. On many sniper scopes the reticle itself can serve as a range finder. The details vary but all use the same principal of stadiametrics.
That is, if you know the size of the target and how big it appears you can calculate the range. The system used by Russian weapons like the SVD and T tanks uses a horizontal line and a curved line above it calibrated to either human or tank-sized targets.
You just slide the sight about until the target just barely touches both the horizontal and curved lines and then read off the number from the scale in hundreds of meters. It's quick, but not super precise.
Other weapons often use the mil-dot system. Along the cross-hairs are a series of round or elliptical dots spaced at 1-mil increments. By using the shape and various standardized relationships between the various edges and centers you can estimate the image size to an accuracy of 0.
Soldiers typically are 1. Further information on mil-dot systems can be found at the Sniper Paradisewebsite. Get Wind Direction and Speed Data If you were smart or lucky you have a wind meter like the Kestrel in your gear. If not it's time to wet your finger. If you don't have the meter you'd see an arrow indicating wind direction and color coding to indicate approximate wind speed. If you do have the meter, calibrate it and then take a reading.
The crosswind speed is the important number. Use that number in combination with your range card to estimate the amount of windage offset to dial in.
Adjust Your Zero. Each weapon has a range where the center of the sight and range exactly match. That is the zero-point.
This simulates the ability to shift a weapon's sights, typically knobs on top and right of a rifle scope. In the upper left is a quick adjustment that just takes the range to target. Finer adjustments would be the control below it to directly set the MOA offset.
Be sure to set your windage offset also. ACE2 does have wind drift, you shots will be off unless you correct for it. Another use is offsetting the sight to compensate for a walking or running target. Very handy if you take the time to learn how. Steady Your Weapon. You should already know that stance has a big effect on how steady your aim is.
Standing is the worse, crouching ok, and prone the best. And if prone you can activate your weapon's bipod using the same sequence if it has one — you'll see a message telling you so if it does. To do this, all you have to do is check off places you want to include in your search from the provided list. Linked Data More info about Linked Data. November 30, admin Politics 0 Comments. The main menu consists of only two buttons: You can set multiple lopz completed, RogueKiller will delete the.
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